His legs were chained to the floor by long, sturdy links that plunged straight into the stony earth. His throat ached for water as his gills flapped in the weak musty breeze. His eyes were dry as dust swirled around him.
His memory was gone. All he remembered was his name, and one other thing.
He lifted a leg. The chains clanged loudly against the floor, and he winced. They were rusted, apparently not been used in a very long time. Or moved in a very long time.
Then, a silver of thought crossed his mind, one that was both his own and not his own. The strange, eerieness sent an uncanny shiver down his spine.
The murderer is out to get us all.
General RP rules apply. Up to 2 OCs per person, however, you are not allowed to claim both of the Detective slots.
This is similar to a mafia style RP game - there is one murderer, and the rest of the OCs must find them before they kill them all. Only Detectives actually have the ability to stop the murderer, although they can also fall to their death, or similar.
Detectives are equipped with a spear by default, which they can throw at the murderer if found. If they are killed, another dragon can pick it up and become the next detective. The spear can kill innocents, however.
Once the game starts, OCs are given a chance to set out and explore(this RP is set in a large maze-like area) before the murderer comes into play. Detectives can be easily identified and can be trusted by all innocents.
GODMODDING IS NOT ALLOWED, I.E, INNOCENTS/DETECTIVES CANNOT IMMEDIATELY IDENTIFY THE KILLER.
Do note that deaths will be extremely common and often unexpected.
Description of Arena:
The circular maze has two levels, the second level being a large ring with a large hole in the centre. The entire maze is enclosed with a roof. From the ground, directly in the centre of the maze, there is a huge watchtower extending far past the second floor. There is only one way in and out via the staircase, however, there is a window at the top large enough for a dragon to fit through.
There are four main sections of the maze - the Centre, the Message Room, the Corridors and the Ring. The Centre is the very middle of the Arena, which is a large patch of land with no obstacles whatsoever. The murderer and the detectives have a clear shot here. The Centre includes the Watchtower. The area is encased by walls with unmovable torches, and random pathways into the corridors. There is a staircase leading to the second floor here.
The Corridors take up most of the maze, completely surrounding the Centre. Although maze-like, it is not particularly hard to navigate. Corridors are lit by torches, and these may be removed from their brackets, leaving an area pitch black. Oddly, the torches never blow out. There are random rooms where dragons can hide in.
The Ring is the entire second floor, which is very similar to the Centre, except having random obstacles which can be used to duck behind, avoiding assault. They are sporadically placed, and can be tightly bunched together or spaced out. Obstacles are usually assorted rocks and statues of unknown dragons and animals. This area is always well lit.
The Message Room is a small area leading off the Ring. It is by far the smallest area, and is packed full of moth eaten scrolls. It is uncomfortably tight, but some of the scrolls offer clues on other ways to track and kill the murderer. There are only two torches in this area, and a clumsy dragon could set the whole room on fire.
At the start of the game, dragons are randomly teleported to either the Ring, the Centre or the Corridors. Dragons cannot fly, as their wings are clipped together.
Description: Lean and thin, with a severely sharp snout and hooded eyes. His horns twist inward slightly, and you can see his shoulder blades poking up from his back. Eye color is piercing blue.
Personality: comes off as inconsequential and strict, but if you get to know him, he is very loyal and often is the voice of reason.
Description: A softer brown color with hints of ruddy red. His massive head carries two bright and intelligent eyes, and his nostrils flare out ever so slightly. Rather large, with accommodating wings. Eye color is yellowish-hazel.
Personality: Care-free and happy, but can be very smart.
Sunlight yellow scales, with sandy white underscales and fierce obsidian black eyes. Brownish horns and talons, with a butter tailtip and mustard wingtips, as well as corn wing membranes. Lean and flexible, with unusually long tail and small wings. Yellow sapphire left earring and yellow spinel right earring.
Tinted gray scales, with pale blue underscales, a silver underbelly, and ominous black eyes. Pure white horns and talons, with pale purple wingtips and tailtip as well as pale blue and purple wing membranes. Muscular body with large tail and wings. Armbands fitted with nickel.
NightWing, mother is a Sky/Night hybrid (3/4 Night and 1/4 Sky)
Broad-shouldered black dragoness, her underset color (like Foeslayer's not pure black but very dark green) is red/crimson, and she has dark et noticeably crimson spots on horns and the underside of her wings. She also has reddish-silver scales scattered all around her body.
Brash and fierce, loyal and protective, Stands up for what's right. A hard worker and willing to do the dirty work, but not if she's being played. Stubborn and determined.
Bronze heard clanking echoing through the narrow caves. He strained to see anyone else, but after a few seconds, he realized no one else was anywhere near him. He tried to think back, but his memory was fuzzy. A dragon... and a club? Was he knocked out?
A spear suddenly dropped from nowhere, and landed infront of Pathfinder and Seamoon. It was wickedly sharp, capable of killing very easily. The silver tip gleamed, as if it was thirsting for blood. A small note was attached to it.
Similar notes dropped infront of everyone else except for Jingle. Ripple picked up his.
Nightflame stomped her note under her chained foot, annoyed. "Lots of help that was!" she yelled to the empty air. "Thank you, mysterious dragon from above! That was completely necessary to tell me someone's a traitor while I'm imprisoned in a mysterious cave. Thank you!"
Palate's scales, for the first time in his life, turned a sickly green. He stared at the spot the ominous note had disappeared, then clenched his talons. As far as he was concerned, that note meant nothing to him if he didn't know the dragons in their "midst".
Bronze clutched at his horns. All his life, he'd been nothing but a kind, clever dragon who had a good future set ahead of him, and friends and family who cared for him. He'd never offended a single soul in his life. Why did he deserve this?
The whine reached an ear splitting shriek, and Ripple had just a second to process the fact that the circle was turning before there was a sonic BOOM, and he was thrusted upwards at the speed of sound. He tried to scream, but his voice was ripped away as space seemed to warp around him, before suddenly peeling away, leaving him standing on the head on a colossal dragon statue, his chains except for the ones on his wings gone.
Oh, and the other thing? He was frozen. He couldn't move at all.
((Here a list for where each OC goes(read the main post if this part is unclear):
The Centre: Citrine, Bronze, Seamoon
The Corridors: Jingle, Cold, Selkie, Palate, Ember
The Ring: Ripple, Pathfinder, Nightreader, Nighflame
Yell at me if I forgot anyone xD OCs won't necessarily be right next to each other, they'll be spaced out sporadically.))
Bronze shifted uncomfortably against the binds on his wings. He looked around, and noticed two other dragons around four wingspans away from him. He noticed he was in a very large circle of land. He noticed a watchtower in the center. Oh, and he noticed something else.
(You have to sign up your OC and wait for them to be accepted before you can RP. This RP is full anyway, but there are plenty of other open RPs that you can join. I can point a few out to you if you like ^^)
(Oh, I'm really really sorry! I stopped get notifs for a few hours, then the wifi went out for two more... Well, anyway, I'm back!)
Cold was still a little unconscious, and his last ever thought was, Ooh, there's a knife speeding toward my heart, about to kill me! I should probably dodge it, but this could be hilarious! Then it hit him, blood erupted like a volcano, and a cannon sounded.
Citrine vaguely wondered where the cannon had come from, but she, too, was partially insane. Somehow, she found that hilarious.